#include "Detail.h"

using namespace cmn;

Detail::Detail( b2World* world, const Transform& pos, const Transform& vel, const ReusableBodyDef* reusableBodyDef, const TextureInfo* texInfo ) {
	m_body = new Body( world, b2BodyType::b2_dynamicBody, pos, vel, reusableBodyDef, texInfo );
}

Detail::~Detail() {
	delete m_body;
}

void Detail::PerformAction( const Action& ) {}

void Detail::Update( float ) {}

void Detail::Draw() const {
	m_body->Draw();
}
